Posts

'Render', 'Rendering', 'Slot' in Blender

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  So, what are 'Render', 'Rendering' tabs for and how 'slots' appear. In 'Rendering' tab we can choose 'Render Engine'  its parameters and set some 'Viewport' options and choose 'Slot' for next rendering output. From 'Render' we can launch rendering process itself so it will use setting configured in 'rendering tab' and that configs willl go to appropriate slot, that way you can keep mutiple configurations 'for render'. So in flow 'Render' goes after 'Rendering' even it goes before on panel.   

Light setup in Blender.

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  To see how added 'light' elements affect on scene objects 'Rendered' mode should be set.  There are 4 types of light elements: 'point', 'sun', 'spot', and 'area'. Actually I don't get expected shadows from 'sun' element. 'Point', 'spot', and 'area' require to strenthen 'power' parameter in 'data' tab of an 'obeject properties panel'. The most interesting is a theory about 'Rim' (for backround), 'Fill' and 'Key' lights suggest by 'Blender fundamentals 2.8:23' list on an Blender channel on youtube.

NY resolutions: Blender render marathon

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  Sometimes 40 days long marathon to keep some activity motivates more than ambitions to achieve something in undefined future. I'm about 4 days playing with Blender. Still not understand why 'shading' tab generates much more attractive picture with 'controls' as on image above than produces 'Render > Image' as shown belove. So I made list of 40 topics I want to cover in next 40 days and let see what will happen. Make water, sand, and grass texture objects and render them as photorealistic picture. Find out why shadows from sun are on oppsite side than expected : Check if I can make sectios in Blender, and materials can intersect each other if need. what are difference between 'Transform' and 'Delata transform' extrudes of different curves how to create solids of revolution can i make .svg outline from 'viewport' or  can i put measurements can we create a complex texture with just blender tools with no external image uploading crea...

Visualization vs graphics

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  I was little bit angry with my collegues from graphic design department as they are focused to create something 'sexy' without keep perspective, shadows and shadows.  Mayby I was just envious because most of commercial graphic designers are employed just after few month courses and not imagine basics how many calculations requirres drawing in perspective. Offcourse I more appreciate graphics with right drawn structure but hope to keep empathy for commercial drawers. 

Contingency in art. Side effects

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  Sometimes mistakes or side effect can be source of new ideas. This time I've played with selections in corel draw and caught thrilling effect on facade. Scaled nodes even remain me chat ballons. That can be idea of a poster "May be silent crowd of people with clouds of thoughts" :). Sometime hidden elements are key ones.

Basic art materials to start

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How many materials an artist needs? People have a preference for specific colors. Even if you buy a set of hundreds of colors after a month of regular use you will notice 5-6 colors are finished. So why not buy those most used ones only. Another truth about colors is just getting more on mixing basic ones. During fine art lessons many tasks on mixing colors are usually given. Students have to generate over 20 colors out of 3-4 basic ones. Talking about other tools you can actually use many things around as art materials. You can paint even without a brush. The image above is drawn with ink and stick. You can use old plastic credit or discount card instead of pallete knive. Posters can be made of masking type and sponge. You can see other example in my post on workshop made with paper, scissors, 2 acrylic paints colors, thred and sponge: https://lentochko.blogspot.com/2017/03/masterclass-in-poznan.html Minimal art materials set. So, summariznig all it up I recomend: whatman whatman,...

Reusable assets

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 If I ever get an interview with an illustrator one of my question to him or her will sound "Are you using prepared assets and backgrounds for better performance". Some repeatable element in illustations also make sense because of better recognizability and help to keep a plot by put known actors to next episodes.  And the next questions would probably be about assets management process. You know there actually are standart sets of people mocks, greenery used for architecture visualisations, collages, floor plan drawing itself.  Here is example I've used many times in my works. Different people drawn in similar type sitting around the table. I can mix them wherever I whant in my later works. It can be changed to show people making project estimation by story points: Another case you can use same people presented in a way of "colleagues sitting at business meeting":  Stand for minute and think what assets sets can you build to perfrom better in your future projec...