Posts

Going through neurographics

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    Art teachers, expecially those who works with children knows that it is more fruitful to be prepared with some templates or methods that grarantee good result thats why neurographics attract my attension. Method based on free hand drawing and coloring so the result is very individaul and still effective.     If we believe that art it is not only about right shapes and proportions but also about feeling and emotions looks that methodology is a good appoach.     From my perspective that technique often brings a result of feel and look like vitrage that is my passion.     

Work with referencies

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  One of good practicies is colleting and use referencies for sketching or painting. Suppose now it can be named a moodboard. That is an interesting fact that people intuitively start collecting most attractive illustrations from magazines and newspapers.  Once upon my fineart school time one of my classmates bring hers aunt art referecies book so almost whole group become collect illustration referencies in the same way by gluing cutted out illustrations to old notebook. Later my husband told that he gained his profissioncy thanks to redrawing images from his aunt collection. So my strong suggestion is to start your own collection shortly.

Moon is a harsh mistress

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When moon is full... One of the most exiting novels I recently read is "Moon is a harsh mistress" by Robert Heinlein, so when the moon was full last month I can't not draw something on this topic. I made it in vector and you can get it for free from behance page dedicated to it https://www.behance.net/gallery/253565479/Evening-mood Let me know if you like that kind of grphics, I hope share my next work when get new inspirations

Low fidelity prototype importance

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Few years ago I ejoyed coursera UX course from google team. First modules was about accessability, biases people have, self positioning, setting goals.  Roles in application design was well explained - so attendees has clear definition on texting, motion, graphics designers. But most insightful was definition about low- and high-fidelity prototypes. That let me think a lot. As at work at that time I has multiple corrections after component release, I suppose that was coused beacause we miss something while skippnig step of low fidelity prototype creation.  

Network ethics

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Most of us faced with necessity to post some content to social network, we even have bunch of courses how to present yourself on network and make clickbait leads. I'am afaid that the results of it are extralong pictures that has few words with selfie on the botton more then screen height to push reader tap on it beacuse it is almost impossible to scroll over it. How do you think do such design shows respect to their subscribers?

'Render', 'Rendering', 'Slot' in Blender

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  So, what are 'Render', 'Rendering' tabs for and how 'slots' appear. In 'Rendering' tab we can choose 'Render Engine'  its parameters and set some 'Viewport' options and choose 'Slot' for next rendering output. From 'Render' we can launch rendering process itself so it will use setting configured in 'rendering tab' and that configs willl go to appropriate slot, that way you can keep mutiple configurations 'for render'. So in flow 'Render' goes after 'Rendering' even it goes before on panel.   

Light setup in Blender.

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  To see how added 'light' elements affect on scene objects 'Rendered' mode should be set.  There are 4 types of light elements: 'point', 'sun', 'spot', and 'area'. Actually I don't get expected shadows from 'sun' element. 'Point', 'spot', and 'area' require to strenthen 'power' parameter in 'data' tab of an 'obeject properties panel'. The most interesting is a theory about 'Rim' (for backround), 'Fill' and 'Key' lights suggest by 'Blender fundamentals 2.8:23' list on an Blender channel on youtube.