Low fidelity prototype importance

Few years ago I ejoyed coursera UX course from google team. First modules was about accessability, biases people have, self positioning, setting goals. 

Roles in application design was well explained - so attendees has clear definition on texting, motion, graphics designers.

But most insightful was definition about low- and high-fidelity prototypes. That let me think a lot. As at work at that time I has multiple corrections after component release, I suppose that was coused beacause we miss something while skippnig step of low fidelity prototype creation.


 

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