Light setup in Blender.
To see how added 'light' elements affect on scene objects 'Rendered' mode should be set.
There are 4 types of light elements: 'point', 'sun', 'spot', and 'area'. Actually I don't get expected shadows from 'sun' element. 'Point', 'spot', and 'area' require to strenthen 'power' parameter in 'data' tab of an 'obeject properties panel'.
The most interesting is a theory about 'Rim' (for backround), 'Fill' and 'Key' lights suggest by 'Blender fundamentals 2.8:23' list on an Blender channel on youtube.

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