Posts

Low fidelity prototype importance

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Few years ago I ejoyed coursera UX course from google team. First modules was about accessability, biases people have, self positioning, setting goals.  Roles in application design was well explained - so attendees has clear definition on texting, motion, graphics designers. But most insightful was definition about low- and high-fidelity prototypes. That let me think a lot. As at work at that time I has multiple corrections after component release, I suppose that was coused beacause we miss something while skippnig step of low fidelity prototype creation.  

Network ethics

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Most of us faced with necessity to post some content to social network, we even have bunch of courses how to present yourself on network and make clickbait leads. I'am afaid that the results of it are extralong pictures that has few words with selfie on the botton more then screen height to push reader tap on it beacuse it is almost impossible to scroll over it. How do you think do such design shows respect to their subscribers?

'Render', 'Rendering', 'Slot' in Blender

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  So, what are 'Render', 'Rendering' tabs for and how 'slots' appear. In 'Rendering' tab we can choose 'Render Engine'  its parameters and set some 'Viewport' options and choose 'Slot' for next rendering output. From 'Render' we can launch rendering process itself so it will use setting configured in 'rendering tab' and that configs willl go to appropriate slot, that way you can keep mutiple configurations 'for render'. So in flow 'Render' goes after 'Rendering' even it goes before on panel.   

Light setup in Blender.

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  To see how added 'light' elements affect on scene objects 'Rendered' mode should be set.  There are 4 types of light elements: 'point', 'sun', 'spot', and 'area'. Actually I don't get expected shadows from 'sun' element. 'Point', 'spot', and 'area' require to strenthen 'power' parameter in 'data' tab of an 'obeject properties panel'. The most interesting is a theory about 'Rim' (for backround), 'Fill' and 'Key' lights suggest by 'Blender fundamentals 2.8:23' list on an Blender channel on youtube.

NY resolutions: Blender render marathon

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  Sometimes 40 days long marathon to keep some activity motivates more than ambitions to achieve something in undefined future. I'm about 4 days playing with Blender. Still not understand why 'shading' tab generates much more attractive picture with 'controls' as on image above than produces 'Render > Image' as shown belove. So I made list of 40 topics I want to cover in next 40 days and let see what will happen. Make water, sand, and grass texture objects and render them as photorealistic picture. Find out why shadows from sun are on oppsite side than expected : Check if I can make sectios in Blender, and materials can intersect each other if need. what are difference between 'Transform' and 'Delata transform' extrudes of different curves how to create solids of revolution can i make .svg outline from 'viewport' or  can i put measurements can we create a complex texture with just blender tools with no external image uploading crea...

Visualization vs graphics

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  I was little bit angry with my collegues from graphic design department as they are focused to create something 'sexy' without keep perspective, shadows and shadows.  Mayby I was just envious because most of commercial graphic designers are employed just after few month courses and not imagine basics how many calculations requirres drawing in perspective. Offcourse I more appreciate graphics with right drawn structure but hope to keep empathy for commercial drawers. 

Contingency in art. Side effects

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  Sometimes mistakes or side effect can be source of new ideas. This time I've played with selections in corel draw and caught thrilling effect on facade. Scaled nodes even remain me chat ballons. That can be idea of a poster "May be silent crowd of people with clouds of thoughts" :). Sometime hidden elements are key ones.